Diploma in Animation (Full Time)
Take the first step to becoming a professional animator
Pulse College’s 2-Year Diploma in Animation is developed and taught by practicing industry professionals to ensure that you receive the very highest levels of training. A key part of the course involves producing a portfolio of work that will help you get into the exciting and growing Irish and international animation industry.
Studying at Pulse College will introduce you to valuable professional workflows and teach you everything from the basics of animation through to full 3D modelling. With the significant benefit of hands-on experience, you will be taught beyond the standard levels required by academic institutions. This practical experience is an essential element of our unique programme.
This course covers the full range of topics from preproduction, production, and postproduction in 2D and 3D animation, as well as the theory behind animation to create an in-depth understanding of the work you do. A key aspect of this course is to produce a polished and exciting portfolio over the course of the 2 years to give you the best opportunity to break into the dynamic, and creative animation industry.
During the course, you will learn about:
- The history and theory of animation
- Sequential art design and production
- Life drawing
- Storyboarding and layout
- Character modelling
- Unwrapping and texturing 3D objects
- 3D rigging and animation
- 2D asset creation and animation
- Creating 3D assets for games
- Audio Production
- Life Drawing for Animation
- Videogame Tools
- Narrative and Storytelling
Detailed Course Content
Animation Studio 1
- Explore the history and development of animation
- Introduction to the 12 principles of animation
- Create simple biped 3D characters for animation
- Texture, rig, and animate 3D characters
- Line and contour drawing techniques
- Tonal value in creating the human form
- Gesture drawing
- Skeletal and muscular structure
Narrative and Storytelling
- Creating a consistent narrative
- Theories and methods of storytelling
- Constructing and evolving a story
Animation Studio 2
- Rigging 3D characters for use in animation
- Topology and weight painting
- Keyframe animation and the graph editor
- Create biped and quadruped 2D characters for animation
- Use animation principles to augment 2D animation
Storyboarding and Layout
- Defining a storyboard
- Explore the different types of storyboards, techniques, and methodologies
- Designing storyboards for animation
Texturing and Unwrapping
- Unwrapping different types of 3D models
- Creating multiple texture maps
- Explore a variety of map types and their purposes
- Texturing characters and scenes
Animation Studio 3
- Create 3D characters for use in videogames
- Use of realtime 3D lighting for games
- Creating consistency between model styles for games
- 2D Animation preproduction
- In-depth look at 2D animation software
Life Drawing for Animation
- Use of negative and positive shapes in creating the human figure
- Use of tonal value in creating the human form
- Line of action, expression, and emotion in drawing
- Basic audio recording and editing techniques
- Recording and manipulating sound effects
- Creating original foley sounds
- Integrate music and sound effects into animation
Animation Studio 4
- Create advanced rigging systems
- Lip-synching dialogue
- Use of lighting effects in 3D
- Use of environmental effects in 3D
- Use of particle effects in 3D
Video Games Tools and Environments
- Create 2D concepts for 3D reference
- Create and manipulate 3D objects
- Model and texture 3D assets using the games industry pipeline
- Learn game engine visual effects and techniques
Sequential Art Design and Production
- Create a visual narrative in your own style
- Examine colour theory
- Identify target market and publishing channels
Entrepreneurship and Business
- Starting a small business
- Entrepreneurial theories
- Competitor analysis
- Identifying business opportunities
- Idea generation
John O’Brien has worked as a level designer and later as team lead at Fierce Fun Games. John currently works as a freelance 3D artist. After achieving both a Bachelors and Masters degree in Game Design and Development, John moved into lecturing and has been a lecturer for the past four years. John teaches 3D modelling for characters and environments, texturing, and animating.
Eoghan Cowan has been working as a Concept Artist and Illustrator in the games industry for a number of years. He has worked with Clients such as Ubisoft, Square Enix, Fantasy Flight Games and Romero Games. After studying animation where he received full distinctions he went straight into one of the UKs leading AAA video game concept art outsourcing studios, Leading Light Conceptual Design. He has worked in-house in a number of studios and as a Freelance Concept artist with numerous clients around the world.
Barry Keating is a screenwriter and game writer with a number of produced credits to his name, including six produced features, video games and comic books. His credits include Mamula, starring Franco Nero (Django Unchained) and Kristina Klebe (Halloween), The Rift, a science fiction horror starring Katarina Cas (Wolf of Wall Street) and Ken Foree (Dawn of the Dead). Recently he has just finished writing the script for Steep, an open-world action sports title for Ubisoft due for release in December 2016. Other game credits include Gun Commando for RipStone, Gods of Rome for Gameloft and WipEout 2048 for Sony Computer Entertainment’s Studio Liverpool, as well as a number of other unannounced projects.
Cormac McCabe is an animator working in Dublin. He graduated from Ballyfermot College with an Honours Degree in Animation in 2010 and has been working primarily in Boulder Media Limited since, working on projects for clients such as Disney XD and CBBC. He has worked as an animator in Adobe Flash, Toon Boom Harmony, and Autodesk 3DS Max. He is currently working as a rigger in Toon Boom Harmony.
Joseph’s recent work was with ScreenScene, Dublin producing environments for an upcoming TV series Black Sail season 4. For several years he worked in the USA as a background artist with companies such as 20th Century Fox, DIC, Saban and MGM and went on to work as a 3d modeller and texture artist and predominantly created high end cinematic’s for games and created models for characters, environments and props. To date Joseph has shipped games such as Saints Row 3, Wrestling Mania 2, Spyro: Cynder’s revenge – (commercial), Spyro: Eternal Nights and Silent Hill 3 for e3.
Harry studied Film Production in Pulse College, Dublin, graduating in 2012. Since then, Harry has been involved in the production and editing of a diverse array of projects, including short films and documentaries, weddings and live events, promotional videos and feature films.
Dr. Keith Bailey
Keith Bailey is all-Ireland’s only Apple Certified Master Trainer and Adobe Certified Instructor in Premiere Pro and After Effects. He is uniquely placed to inform on current workflow trends and the best way to utilise Apple’s Final Cut Pro X, Motion and Compressor or Adobe’s powerful Creative Cloud applications whether you are a student, standalone designer, education professional or broadcast editor. His knowledge of workflows and round-tripping through the various post-production software products brings a holistic approach to training delivered by him. He continues to in-source edit and animation jobs for corporate video and broadcast television clients as it allows him the opportunity to apply the best-practice techniques he evangelises in his classes. In 2014, Keith was appointed an Adobe Community Professional for the UK/Ireland charged with sharing his product expertise with the world-wide Adobe community.
Stephen is a freelance storyboard artist with a passion for visual storytelling. He holds an Honours degree in animation from IADT where he focused on character animation and storyboarding, writing his thesis on the latter. He produces work for live action projects as well as animation. In addition to producing boards for shorts and feature films, Stephen has storyboarded commercially for clients including Google, Bulmers, Trocaire and Lidl.
Interview Applications Now Open for September 2017!
This course is a direct application course and includes an interview. Applications are currently taken through the Application Form below. Upon receiving your application form our Admissions Team will contact you to schedule your course interview.
The programme is designed for all ages and skill levels, whether you are new to the industry, looking to up-skill, or wanting to learn new skills and enhance your career options within the Animation, art and media industries. No industry experience is required and applicants may be accepted without formal academic qualifications.
There is no portfolio requirement to enrol on this course.
Please see further information on the course requirements and interview process below:
General Course Requirements
- A proven interest in Art and/or Animation techniques and to display some interest in related creative media arts
- Basic knowledge of computers (Mac/PC, and animation software): helpful but not essential
This course requires an interview as part of your application. Please see the FAQ’s below for commonly asked questions regarding the interview process.
Where do the interviews take place?
The interviews are held in:
Pulse College, The Market Studios, Halston Street, Corner of Mary’s Lane, Dublin 7
How long will the interview be?
The interview will be typically 20–30 minutes long.
What should I bring?
Bring a C.V.. It should also include details of any groups / associations you have been a member of. It should also list your hobbies / interests.
It is a definite advantage to demonstrate your passion for animation, i.e. art portfolio or sketchbook, 3D modelling, design skills or making animation at home, but it is not a necessity.
How many people will be interviewing me?
The panel typically comprises 2-3 people.
Apart from the minimum requirements, what do they generally look for in a candidate?
Successful candidates have a strong, proven interest in this area. They are passionate about animation and are prepared to work very hard towards their goals.
International Student Living Abroad or in Ireland
For applications whose first language is not English you will be asked for an original or certified true copy of one of the following:
- TOEFL Paper based 570 with a TWE (test of written English) score of 4.5.
- Computer based 233 with a score of 4.5 in the essay.
- Internet based 90 with a written score of 21.
- Cambridge Proficiency Grade C.
- Cambridge Advanced Grade A.
- IELTS Academic Version 6.5 with no individual band below 6.
Note: Students who do not satisfy Pulse College’s English language requirements for direct entry will be required to take an English language preparatory course before commencing studies. While the College does not offer an English language preparatory course, you will find this information from the Department of Education and Science’s official listing of recognised language schools.
Total Course Fee Per Year
€6,770 per year (2 years in duration)
Flexible Payment Option
Deposit: €800 (payable upon acceptance onto the course, following interview)
Enrolment Fee: €3,500 (payable in September)
Instalments: 4 payments of €617.5 (Oct – Jan)