Diploma in Games Development (Part Time)
If you have a passion for games, creative flair and technical aptitude, Pulse College can equip you with the professional skills required to enter this innovative, rapidly-growing industry.
Taught by practicing industry professionals, Pulse College ensure’s that you receive the very highest levels of training. A key part of the course involves producing a portfolio of work that will help you to get into the exciting and rapidly developing games industry.
Studying at Pulse College will introduce you to valuable professional workflows and teach you everything from the basics of games development through to visualisation, creative thinking, digital modelling and full 3D games programming.
This course covers a wide range of topics from game production techniques to concept art, character design, 3D animation, game audio and programming.
You will learn about the dynamics of modern 3D games by looking at what goes on ‘under the hood’, along with studying concept art, the construction of complex scenes, development of 3D game levels and production of realistic environments for first- and third-person games.
Camera and lighting techniques, audio design for interactive media, texturing and special effects all play a part in this immersive games development course, so whether you want to be a games designer, storyboard artist, concept artist, 3D modeller or animator, kickstart your games development career with Pulse College.
Detailed Course Content
- Developing and prototyping game concepts for a variety of platforms and player types.
- Analysis and deconstruction of popular games to gain an understanding of the fundamental elements of games.
- User testing and feedback for games.
- Using game scripting to create gameplay scenarios.
- Developing games using C# and the Unity 3D game engine.
- Integrating 2D and 3D art in games.
- Understanding the importance of narrative in games.
- Creating realistic characters and worlds through the use of interactive narrative.
2D Game Art
- Working with preliminary designs and ideas, determining the overall look of the world in which a game takes place using sketches and colour schemes and creating atmosphere.
- How and when to use reference images.
- Creating game assets in 3D Studio Max.
- Texturing and animating 3D models for use in games.
- High polygon 3D workflows for games.
- Assessing game audio requirements.
- Studio and location recording techniques.
- Game audio development workflows.
- Non-linear audio for games.
This course is developed around the International Game Developers Association (IGDA) curriculum framework.
Classes are held on Saturdays and Wednesday evenings.
Basil Lim is the Art Director at BitSmith Games in Dublin, Technical Artist for Janeious Games and holds a Masters in Creative Digital Media. He has worked on multiple titles published on various platforms both digital and physical and has received awards in Visual Design Excellence and Visual Engineering. Basil is responsible for defining and producing the art style of bitSmith Games’ projects where he is currently hard at work on their next title FrankNJohn. Basil teaches Game Design, 3D Game Art and Animation at Pulse College.
Joe Roe has been working in games and multimedia for 10+ years and is currently working both as a Senior Unity developer with Janeious Ltd and running his business, “Poke The Bear”. Prior to his current work, he was involved with various startups and spent 3 years working for Folens publishers where he designed and built games, apps and interactive educational content for both web and mobile. He graduated with an MSc in Games Design from Leeds Becket University and specialises in Game Design and Programming in various languages such as C# and C++.
Jen Carey is a Dublin based Game Maker. She has worked in the games industry for a number of years at a variety of companies from Playfirst to Havok. Jen is currently the director at Fickle Games, an independent games studio. As well as working in games she has experience in acting, filmmaking and writing. Jen teaches Game Design and Narrative at Pulse College.
Eoghan Cowan has been working as a Concept Artist and Illustrator in the games industry for a number of years. He has worked with Clients such as Ubisoft, Square Enix, Fantasy Flight Games and Romero Games. After studying animation where he received full distinctions he went straight into one of the UKs leading AAA video game concept art outsourcing studios, Leading Light Conceptual Design. He has worked in-house in a number of studios and as a Freelance Concept artist with numerous clients around the world.
Michael Moore is a game designer and course coordinator for Pulse College games faculty, currently lecturing in Game Design, Level Design, Game Psychology and Project Management. Michael is a graduate of the Pulse College Games Development and Project Management course. He has previously worked in the games industry in an independent start-up company and is currently active with solo projects and video game research. Michael also holds a Bachelor of Architecture Degree and has been published and has won awards in this field for his environment designs, both virtual and built.
Chris Colston is a game designer and developer from Falkirk, Scotland. Having spent a number of years working at larger studios across Europe, such as EA, 2K Interactive and Sega. He moved to Galway in 2011 to work as an independent developer on smaller projects and to teach in industry. Heavily involved with the local game development scene Chris is a driving force behind game dev meet-ups within the Galway games community, local game jams and game development education with Pulse College. He is helping to develop the acclaimed Darkside Detective for studio Spooky Doorway and has founded his own studio, Hot Cereal who are currently working on a variety of smaller mobile projects.
Tom Mathews is a games artist and animator that has worked on a number of titles with various games companies throughout Ireland. Since graduating from LSAD with a degree in Visual Communication Tom has been studying and working in the video game industry. Tom’s most recent major release is ‘Onikira’ from BatCat Games where he worked as lead character designer and animator for the majority of its development. Tom is forever striving to create interesting and exciting games with with strong visual styles. Tom teaches 2D art and animation at Pulse.
Mark Aherne is a game developer who specialises in software engineering. His experience includes designing and leading development of the Fantom cloud based digital sticker album platform, whose clients include Topps and Disney, and development of Universe or Nothing, a multiplayer space sim which is due for release in 2017. Mark’s teaching at Pulse College focuses on giving students a solid foundation in programming, with the skills and knowledge required to make great games.
The skills gained through this course will allow you to move into a variety of careers within the games industries, as well as to progress to further study. At the end of the programme, you will have built up an extensive portfolio demonstrating expert technical, artistic and professional abilities, giving you the cutting edge needed to gain employment in this exciting and varied industry.
- Game Designer
- Narrative Designer
- Level Designer
- Game Programmer
- Game Artist
- Graphic Designer
- Creative Director
- PreVis Artist
- Technical Artist
- Lead Artist
- Concept Artist
- Environment Artist
- 3D Modeller
- Quality Assurance Tester
- Sound Designer
Interview Applications Now Open for September 2017!
This course is a direct application course and includes an interview. Applications are currently taken through the Application Form below. Upon receiving your application form our Admissions Team will be in contact to discuss our payment options in securing your course place.
The programme is designed for all ages and skill levels, whether you are new to the industry, looking to up-skill, or wanting to learn new skills and enhance your career options within the game design and development industries. No industry experience is required and applicants may be accepted without formal academic qualifications.
Please see further information on the course requirements and interview process below:
General Course Requirements
- A proven interest in games and/or animation, and an interest in related creative media arts
- Basic knowledge of computers (either Mac or PC) and game design software will be helpful, but not essential before starting the course
International Student Living Abroad or in Ireland
For applications whose first language is not English you will be asked for an original or certified true copy of one of the following:
- TOEFL Paper based 570 with a TWE (test of written English) score of 4.5.
- Computer based 233 with a score of 4.5 in the essay.
- Internet based 90 with a written score of 21.
- Cambridge Proficiency Grade C.
- Cambridge Advanced Grade A.
- IELTS Academic Version 6.5 with no individual band below 6.
Note: Students who do not satisfy Pulse College’s English language requirements for direct entry will be required to take an English language preparatory course before commencing studies. While the College does not offer an English language preparatory course, you will find this information from the Department of Education and Science’s official listing of recognised language schools.
Total Course Fee Per Year
€3,570 per year (2 years in duration)
Flexible Payment Option
Deposit: €800 (payable upon acceptance onto the course, following interview)
Enrolment fee: €800 (payable in September)
Installments: 4 payments of €492.5 (Nov – Feb)