Post-Production and Sound Design Skills for Audio Visual Industries

Overview

Faculty: Audio
Duration: 24 Weeks Part-Time
Delivery: Blended
Level: Certificate
Start Date: February 2021
Course Director: Tony Perrey
Fees: Free or 90% Subsidised
Certification: Pulse College Certificate

COURSE CONTENT

Ireland has, for many years, been an international hub for Post Production for Films, TV and Games.

There is a growing demand for skilled and imaginative people to manage the technologies and create content to a professional standard for corporate events, corporate training videos and conferences.
This programme is aimed at learners wishing to upskill / reskill in this field.

TOPICS COVERED

Applications Technology

Use a DAW to professional standard in post production

Sound Design and Foley FX

Create soundscapes using audio recordings and synthesis

Sound Design and Creative Processing

Use advanced processing to creatively manipulate audio

Audio Post Production Techniques

Use advanced workflows in editing, routing, mixing and automation. Mix audio in surround formats

Sound Design for Games

Game audio design using industry standard game engines and audio middleware applications

This programme consists of 5 modules:
Click each module for more info

Applications Technology (10 Credits)
Sound Design and Foley FX (5 Credits)
Sound Design and Creative Processing (5 Credits)
Audio Post Production Techniques (5 Credits)
Sound Design for Games (5 Credits)
Applications Technology (10 Credits)
Module Aims and Objectives

Computer based applications have become industry standard throughout the entire audio industry. Whether it’s in a recording studio, a TV/Radio station, out on location or working from home, an understanding of industry standard applications is essential for any producer/engineer.

The objectives of the module are to enable the learner to use industry standard DAW software to record and edit audio and MIDI, managing sessions from conception to final mix-down using appropriate effects, automation, corrective techniques and professional workflow.

On successful completion of this module, the learner will be able to:

  • Use industry standard software to record and edit audio and MIDI.
  • Work with audio dynamic and time-based effects.
  • Mix and automate on a digital audio workstation.
  • Competently manipulate pitch and time.
  • Employ successful workflow techniques.
Sound Design and Foley FX (5 Credits)
Module Aims and Objectives

The aim of this module is to introduce the learners to the practice of sound design using field and studio recording techniques, as well as the practice of sound design using synthesis. Comprising the use of recording and editing techniques, plus synthesis techniques in the creation of soundscapes and sound effects. The principles of audio theory will be examined through a survey of historical and practical process within sound design.

On successful completion of this module the learner will be able to:

  • Present the basic concepts of sound design.
  • Demonstrate an understanding of sound effect capture and editing.
  • Evidence a basic knowledge of sound effect production using Foley and synthesis.
  • Illustrate an analysis of the key techniques used in sound design in films and games.
Sound Design and Creative Processing (5 Credits)
Module Aims and Objectives

This module is intended to develop and deepen the learner’s understanding of sound design by investigating creative sound processing. Editing techniques, audio restoration techniques and the application of filters and effects are investigated. Dialogue and environment sound creation are investigated using sound design theory and developed using creative processes.

On successful completion of this module the learner will be able to:

  • Creatively use sound design for various projects.
  • Demonstrate proficiency in a broad range of creative audio processing techniques.
  • Evidence effective editing and processing techniques for dialogue and sound effect production.
  • Analyse and critique the production of creative sound worlds within games and film.
Audio Post Production Techniques (5 Credits)
Module Aims and Objectives

This module aims to develop learner’s ability to work in the field of Audio Post Production for Film and Television. Learners will develop their knowledge of industry standard Post Production workflows including session interchange, audio and video synchronization and extended deliverables. Learners will explore editing workflows, noise reduction techniques, ambience matching, advanced routing and industry mixing and metering standards for stereo and surround formats. Learners will also explore different roles within the industry.

On successful completion of this module the learner will:

  • Demonstrate proficiency in the use of audio and video synchronization techniques.
  • Apply advanced editing, routing and mixing techniques using industry standard DAWs.
  • Demonstrate in-depth understanding of Noise Reductions techniques.
  • Demonstrate comprehensive knowledge of surround sound formats and their effective application in Film and TV.
Sound Design for Games (5 Credits)
Module Aims and Objectives

The computer games industry is technology-fuelled environment with many possibilities for the innovative audio designer. This module, much like module 22 for film/tv industry, will again broaden the skillset of the learner, familiarising them with the workflows and practises of the audio for games industry. This module is intended to introduce the potential of the game audio industry to the learner. Game audio design processes is taught using incremental steps using industry standard game engines and audio middleware applications. Learners examine the role of audio design in the creation of interactive virtual environments. The principles of audio design for games will be underpinned with a survey of historical, theoretical and practical processes within the area.

On successful completion of this module the learner will be able to:

  • Demonstrate a comprehensive knowledge of the audio requirements of the game
    industry.
  • Demonstrate proficiency in sound world creation and implementation.
  • Evidence advanced, specialist knowledge of dynamic sound environments.
  • Analyse and critique key practitioners and seminal works within game audio.

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HOW TO APPLY

Admissions

All applicants are required to present for interview, and are expected to demonstrate the following:

  • A proven interest in the field of audio and sound
  • Knowledge of the basic use of computers at approximately ECDL level
  • A positive attitude and enthusiasm for the programme and the audio visual field
  • Commitment to learning, both directed and independent
  • Self-organisation skills.

Please note – upon commencement students will be required to purchase AVID Pro Tools books for this course. These books cost €77 and can be ordered through Pulse College.

This programme will be delivered in a blended format. As such, there are technical requirements for the online learning component (computer or tablet, broadband). If you have any questions about any of the technical requirements for Pulse online courses, please contact the admissions team who will put you in touch with the IT support team.

This programme will be delivered in a blended format. As such, there are technical requirements for the online learning component (computer or tablet, broadband). If you have any questions about any of the technical requirements for Pulse online courses, please contact the admissions team who will put you in touch with the IT support team.

Educational Requirements

The programme is designed for all ages and skill levels, whether you are new to the industry, looking to up-skill, or wanting to learn new skills and enhance your career options within the Audio industry. No industry experience is required and applicants may be accepted without formal academic qualifications.

Further Progression

Learners who complete the programme are awarded a Certificate in Post – Production and Sound Design Skills for Audio Visual Industries from Pulse College. They also receive a transcript of results detailing their attainment in the constituent modules on the related QQI validated programmes.

The Certificate does not lead to a separate award on the National Framework of Qualifications. However, upon completion of this programme learners may continue their studies in the major award programme, the BA (Hons) in Audio and Music Technologies, an existing validated award on the NFQ, and successful completion of the certificate’s constituent modules entitles learners to exemptions from the related modules in the degree programmes.

Deciding to study sound engineering at Pulse College turned out to be the most important decision I made in my whole life. The quality of the course content combined with the support on offer provided me with all the tools I needed to go on and become a successful engineer and producer. In the music business you really need to learn to walk before you can run, and there is no better place in the country to do that!

Alvin

Audio & Music Technology Diploma

FEES

Irish / EU (Residing in Ireland)

This course is funded through an initiative of the Higher Education Authority (HEA).

Programmes are free of charge if you are unemployed, a homemaker returning to work or are in receipt of the Covid-19 unemployment payment at the time the programme begins.

If you are in employment, were previously self-employed or are a recent graduate, you may be eligible provided you meet the nationality/visa requirement and residence requirement. These categories of learner are eligible for 90% funding and will be required to pay 10% (€315) of the standard tuition fee. The standard tuition fee for this course is €3,150

People in receipt of the Covid-19 Pandemic Unemployment Payment (PUP) or Jobseeker’s can apply for this course under the HEA initiative. Fees will be waived for these applicants.

International / EU (living outside of Ireland)

This course is not recognised on the ILEP and therefore not available for international student application.

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