Ludology is the study of games, play and players. From sports to board games to video games, this course looks at the unique language and forms of inquiry needed to understand anything that can be “played”.
Focusing on Video Games this course looks at the design of and culture surrounding the biggest form of entertainment in the world.
Students will learn important principles of game design while also critically evaluating games using a wide range of lenses. Driven by leading theories in the academic and industry discourse, covering a range of topics, and punctuated throughout by discussions of games both contemporary and historical – this is a perfect entry point for those new to game studies as well as those looking to enrich their knowledge.
What is a Game?
Action – Correction – Perception
Juice, Polish and Gamefeel
A (Brief) History of Games
Eoghain Meakin is a Game Design Lecturer and PhD Researcher at TU Dublin. His research focuses on the narrative design in games and how industry practices affect implementation. He is a member of the AR/VR development team at the VIRaL research lab and is the co-founder of brand new game studio Bándearg Games. He also works in film and has had screenplays and short films awarded at Austin Film Festival, Film Festa Rome and Kerry Film Festival.
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HOW TO APPLY
This course is suitable for anyone with an interest in narrative storytelling for video games. No previous experience is required.
Upon receiving your application form our Admissions Team will be in contact to discuss securing your course place.
No industry experience is required and applicants may be accepted without formal academic qualifications.
There is no interview application for this course.