[The 3D Environmental Design course] in Pulse College ‘was exactly what I was looking for’. ‘This course was designed to bridge the knowledge gap between college and industry level work and was exactly what I had been looking for’.

‘I learned many valuable lessons on how to approach designing a game environment… the industry pipeline… and creating an environment’.

‘Previously, I had no experience working within a game engine [and] it always seemed so daunting, but now… having participated in this course, I can comfortably and confidently implement assets, set up lightning, and create shaders and particle systems.’

Lorcan Duguey