Springboard+ Certificate in Animation
Animation employers seek employees who possess the latest animation techniques and technology skills, led by entrepreneurial capability. Technical skills learned must be blended with softer, business-world skills combined with an excellent portfolio that showcases individual creativity.
Designed in collaboration with industry partners, this Pulse College Springboard+ 1-Year Part-Time Certificate in Animation programme is for learners who wish to develop specific knowledge, skills and competence for the Animation Industry. It is developed and taught by practicing industry professionals to ensure that participants receive the very highest levels of training.
A key part of the course involves producing a portfolio of work and developing entrepreneurship skills that will help participants get into the exciting and growing Irish and international animation industry.
Upon successful completion of the Springboard+ Certificate in Animation, the graduate will be able to:
- Demonstrate an understanding of all aspects the animation pipeline and its central role in animation production, confidently referring to the work of key practitioners, communicating a developed knowledge of animation concepts and vocabulary
- Confidently create and manipulate 2D and 3D art and using animation principles to create concepts and animatic in the work environment
- Demonstrate ability in the manipulation of animation production software through regular use of industry standard tools, presenting original art and animations
- Competently apply the requisite knowledge, concepts and tools of enquiry at the forefront of animation pre-production and production
- Demonstrate reflective thinking when it comes to producing animations, both with and without the use of animation technology
- Pursue academic progression from the Certificate to further study in animation production and/or related animation industry areas
Detailed Course Content
This course covers the full range of topics from preproduction, production, and postproduction in 2D and 3D animation, as well as the theory behind animation.
MODULE 1: Animation Studio 1
- Explore the history and development of animation
- Introduction to the 12 principles of animation
- Create simple biped 3D characters for animation
- Texture, rig, and animate 3D characters
MODULE 2: Life Drawing
- Line and contour drawing techniques
- Tonal value in creating the human form
- Gesture drawing
- Skeletal and muscular structure
MODULE 3: Narrative and Storytelling
- Creating a consistent narrative
- Theories and methods of storytelling
- Constructing and evolving a story
Animation Studio 2
- Rigging 3D characters for use in animation
- Topology and weight painting
- Keyframe animation and the graph editor
- Create biped and quadruped 2D characters for animation
- Use animation principles to augment 2D animation
MODULE 5: Storyboarding and Layout
- Defining a storyboard
- Explore the different types of storyboards, techniques, and methodologies
- Designing storyboards for animation
MODULE 6: Texturing and Unwrapping
- Unwrapping different types of 3D models
- Creating multiple texture maps
- Explore a variety of map types and their purposes
- Texturing characters and scenes
Work Placement helps you develop a deeper understanding of the world of work and an awareness of your own technical skills and personal abilities. It is an important part of becoming ‘workplace-ready’ and will equip you with certain ‘soft-skills’ such as team working, communication skills and commercial awareness, all of which are sought after by employers.
As part of this programme, Pulse College has secured commitment from a leading Irish animation company to offer work placement opportunities to attendees. We will offer guidance and support to assist students in gaining placement in this exciting work environment.
Work Placement will allow learners to:
- Get the opportunity to put programme theory into practice
- Learn new knowledge and skills; programme related and personal
- Gain an insight into the Animation working environment
- Build their CV, highlighting new skills and achievements
- Enhance employability and career prospects
- Create a network of potential contacts for the future
John O’Brien has worked as a level designer and later as team lead at Fierce Fun Games. John currently works as a freelance 3D artist. After achieving both a Bachelors and Masters degree in Game Design and Development, John moved into lecturing and has been a lecturer for the past four years. John teaches 3D modelling for characters and environments, texturing, and animating.
Eoghan Cowan has been working as a Concept Artist and Illustrator in the games industry for a number of years. He has worked with Clients such as Ubisoft, Square Enix, Fantasy Flight Games and Romero Games. After studying animation where he received full distinctions he went straight into one of the UKs leading AAA video game concept art outsourcing studios, Leading Light Conceptual Design. He has worked in-house in a number of studios and as a Freelance Concept artist with numerous clients around the world.
Barry Keating is a screenwriter and game writer with a number of produced credits to his name, including six produced features, video games and comic books. His credits include Mamula, starring Franco Nero (Django Unchained) and Kristina Klebe (Halloween), The Rift, a science fiction horror starring Katarina Cas (Wolf of Wall Street) and Ken Foree (Dawn of the Dead). Recently he has just finished writing the script for Steep, an open-world action sports title for Ubisoft due for release in December 2016. Other game credits include Gun Commando for RipStone, Gods of Rome for Gameloft and WipEout 2048 for Sony Computer Entertainment’s Studio Liverpool, as well as a number of other unannounced projects.
Cormac McCabe is an animator working in Dublin. He graduated from Ballyfermot College with an Honours Degree in Animation in 2010 and has been working primarily in Boulder Media Limited since, working on projects for clients such as Disney XD and CBBC. He has worked as an animator in Adobe Flash, Toon Boom Harmony, and Autodesk 3DS Max. He is currently working as a rigger in Toon Boom Harmony.
Joseph’s recent work was with ScreenScene, Dublin producing environments for an upcoming TV series Black Sail season 4. For several years he worked in the USA as a background artist with companies such as 20th Century Fox, DIC, Saban and MGM and went on to work as a 3d modeller and texture artist and predominantly created high end cinematic’s for games and created models for characters, environments and props. To date Joseph has shipped games such as Saints Row 3, Wrestling Mania 2, Spyro: Cynder’s revenge – (commercial), Spyro: Eternal Nights and Silent Hill 3 for e3.
Harry studied Film Production in Pulse College, Dublin, graduating in 2012. Since then, Harry has been involved in the production and editing of a diverse array of projects, including short films and documentaries, weddings and live events, promotional videos and feature films.
Dr. Keith Bailey
Keith Bailey is all-Ireland’s only Apple Certified Master Trainer and Adobe Certified Instructor in Premiere Pro and After Effects. He is uniquely placed to inform on current workflow trends and the best way to utilise Apple’s Final Cut Pro X, Motion and Compressor or Adobe’s powerful Creative Cloud applications whether you are a student, standalone designer, education professional or broadcast editor. His knowledge of workflows and round-tripping through the various post-production software products brings a holistic approach to training delivered by him. He continues to in-source edit and animation jobs for corporate video and broadcast television clients as it allows him the opportunity to apply the best-practice techniques he evangelises in his classes. In 2014, Keith was appointed an Adobe Community Professional for the UK/Ireland charged with sharing his product expertise with the world-wide Adobe community.
Stephen is a freelance storyboard artist with a passion for visual storytelling. He holds an Honours degree in animation from IADT where he focused on character animation and storyboarding, writing his thesis on the latter. He produces work for live action projects as well as animation. In addition to producing boards for shorts and feature films, Stephen has storyboarded commercially for clients including Google, Bulmers, Trocaire and Lidl.
The programme is open to the following categories of applicants:
- The unemployed or formerly self-employed
For more information on the Springboard+ process and if you are eligible, please check out the FAQ’s here or use the Enquiry Form on this page to speak to one of our Springboard Admissions Staff.
General Course Requirements
Applicants for the Springboard+ Certificate in Animation must meet normal QQI requirements.
Leaving Certificate learners should have obtained a minimum of five D3s in ordinary subjects (including Math and either Irish or English) for entry onto the programme.
It would be beneficial for students to have previously studied art or design communication, however all students will be subject to a suitability interview to assure suitable candidacy on the programme.
Mature learners over the age of 23 can also apply for entry on to the programme.
All applicants will present for interview, and will be expected to demonstrate the following: a proven interest in animation and animation production, computer literacy, an interest in 3D Sculpting and 2D Art, inherent creativity and a willingness to explore new ideas, a positive attitude and enthusiasm for the field of study, scholarly dedication to academic aspects of the programme and self-organisation skills.