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eoin mcauley animation game design course dublin

On Friday 12th July we ran a Student Showcase night at our Games and Animation Campus at the Market Studios. This was a brand new initiative – the brainchild of our students who were keen to get the chance to share their brilliant work with friends, family and industry influencers.

We caught up with Eoin and Joe, senior lecturers in Animation and Games, to find out a bit more about the night…….

The Showcase

At Pulse we’re an industry-led college; we focus on providing our students with the skills and exposure they need to take the next step forward in their careers. When our game and animation students came up with the idea of a student showcase night where their buddies and family could come and see their work, we thought it was a fantastic idea. We decided we’d invite some of our industry connections from various games and animation studios along to check out the work…..

Great Buzz

The standard of work throughout the year was excellent and from a lecturer’s perspective it was nice to see the extensive crossover between the two areas. The night was a big success, with a real buzz around the place and it gave the students an excellent platform to network and to discuss their work with the guests.

We run a lot of Open Events here where people interested in taking a course with us have the opportunity to come in and explore the facilities and chat with lecturers and current students. But this was something a little different. It was driven by the students themselves; they were super enthusiastic and hats off to them for taking the initiative.

We set up labs, display walls, projectors, pcs, laptops…. So that visitors could browse the work and even try out a few games along the way!

Students selected their own best work to display; some went with final projects or various elements of their continuous assessment work and others went with side projects they’d worked on over the year in their own time.

The Games Development course had a large group project that was a major aspect of the course. Students worked in teams and it gave them a real taste of the workflow in a real life scenario. The project had a 12-week timeline and each group needed to present a proper business plan, proposals, game design and development through to being fully ready to publish. Over the course of the 3 months you could really see the attitudes change in the groups as they become more motivated and determined to do well. Confidence grew during stand-up meetings, pitches, re-pitching concepts and changing ideas along the way.

It’s a major piece of work but great to see it all come together for the groups at the end and brilliant for them to show off their hard work on the night.

Student Awards

We thought it’d be fun to acknowledge some extra special work and asked the students to submit a sample of their choice for assessment. The quality really was outstanding and well done again to everyone for their hard work over the year. We did pick out some winners though and congratulations to:

Life Drawing

1st Marina Campenni

2nd Phillipa Kavanagh

3rd Princess Chavez

Storyboarding – Animatic

1st Garrett Byrne

2nd Princess Chavez

3rd Bartlomiej Rozumski

2D Animation

1st Conor Sisk

2nd Princess Chavez

3rd Garrett Byrne

3D Modelling – Characters

1st Conor Sisk

2nd Niall McHugh

3rd Phillipa Kavanagh

3D Modelling – Environments

1st Tatjana Jukova

2nd Agnis Zibergs

3rd Veronica Grifa

3D Rigging

1st Conor Sisk

2nd Niall McHugh

3rd Sean Matthews

Texturing & Unwrapping – Character

1st Niall Mchugh

2nd Kristijan Hvasta

Texturing & Unwrapping – Environment

1st Andrew Cortez

2nd Sean Mattews

3rd Garrett Byrne

3D Animation

Winner: Conor Sisk

Commendation: Marc Conroy

Commendation: Eric Murphy

Concept Art – Characters

1st Eleonora Caprara

2nd Bartlomiej Rozumski

3rd Carol O’Connell

Concept Art – Environment

1st Garrett Byrne

2nd Bartlomiej Rozumski

Sequential Art

1st Carol OConnell

2nd Josephine Wagner

3rd Marc Conroy

Lighting

1st Paul Hanna

2nd Garrett Byrne

3rd Mackey Jessica

Digital Sketching

1st Cathal Byrne

2nd Josephine Wagner

3rd  Ryan Hazley

Game Development and Programming

1st Kevin McEnroe

2nd Julien Zahnd

2D Game Art

1st Kevin McEnroe

2nd Gillian Murphy

3rd Julien Zahnd

3D Modelling for Games – Organic

Jillian Murphy

Narrative for Games

Julien Zahnd

Student of the Year

Garrett Byrne

area 52 game development kevin 

Student Work – Area 52

We managed to grab Kevin McEnroe, one of our 1st year students on the game development course, for a couple of mins to talk us through his work.

Kevin, What Project Are You Showcasing?

I’ve chosen a solo project that I completed earlier in the year, a game that I designed and developed called Area 52. It’s about a little green alien called ‘Goo’ who’s been captured and locked up in a facility called Area 52. Your mission is to set him free!

Goo can change shape and transform to overcome obstacles. You also have to use his morphing ability to avoid detection.

Sound Like Fun! Was it Tough to Build?

Yeah it was very challenging but a lot of fun. It was one of the first projects I completed at Pulse so there was plenty to learn. I had to understand the development process, learn new coding techniques, sprite sheets and there was all the planning at the outset. I had to produce a full game design document.

What’s Next for You Kevin?

Well right now I’m going to enjoy my summer but then I’ll be back in September to do the second year of the course. Once I’ve qualified my aim is to work in a development studio and grow my career. Ultimately, I’d love to have my own games company and work on indie games but I want to learn as a programmer in part of a bigger team first.

For anyone interested in freeing Goo – you can check out Kevin’s game Area 52 and play it online – why not give it a go?

Well….. that’s it for this year’s student showcase. If you want to come along and take a look around register for an Open Day or give us a shout if you want to arrange a private tour of the college.