Advanced Texturing & Lighting for the VFX Pipeline
Faculty: Animation
Duration: 6 Weeks – Tues & Thurs 6pm – 9pm
Delivery: Online
Level: Intermediate
Start Date: 24th June 2025
Course Director: Ronan Coyle
Fees: €800
COURSE CONTENT
This intensive 6-week course is designed to equip students with industry-relevant skills in advanced texturing and lighting, using modern physically based rendering (PBR) workflows. Students will explore the full process of texturing assets within Substance painter and Maya for the production pipeline: from material creation to cinematic lighting in Maya. The course culminates with the creation of a turntable showreel piece that demonstrates their understanding of the VFX texturing and lighting pipeline.
By the end of the course, students will be able to:
● Understand and implement the PBR workflow across different engines.
● Master Substance Painter’s toolset for high-end texture generation.
● Set up advanced materials and shaders in Maya’s Arnold renderer.
● Use lighting techniques to create dramatic, cinematic presentations.
● Produce a polished showreel-ready turntable of a textured and lit asset.
DETAILED COURSE CONTENT
Week 1
- Understanding Physically Based Rendering
- Overview of texture maps: Albedo, Roughness, Normal, Metalness, AO
- UV unwrapping best practices
- Importing and organizing assets
Week 2
- Project setup and mesh baking
- Smart materials and procedural texturing
- Masking techniques and paint layers
- Exporting maps for Maya/Arnold
Week 3
- Weathering, dirt, edge wear, decals
- Emissive and opacity maps
- Material variation for realism
Week 4
- Light types and setups (Key, Fill, Rim)
- HDRI-based lighting
- Arnold render settings
- Basic AOVs and Render Layers
- Substance Painter (primary texturing tool)
- Maya + Arnold Renderer (primary lighting/rendering tool)
- Photoshop (optional texture refinement)
Week 5
- Advanced light linking and shadow control
- Creating mood through color temperature and exposure
- Introduction to look dev workflows
- Each student will produce a fully textured and lit asset turntable, rendered in Maya with Arnold, suitable for inclusion in a VFX showreel or portfolio.
Week 6
- Scene assembly and asset finalization
- Camera animation and framing
- Portfolio feedback and critique session
TUTOR

Ronan Coyle
– Lecturer in Advanced 3D Texturing
With over two decades of experience in the animation and visual effects industry, Ronan Coyle brings a deep, multidisciplinary understanding of digital art to the classroom. His career spans advertising, feature films, and content for major streaming platforms, where he has contributed to high-end 2D, 3D, and VR game projects. Ronan’s expertise is rooted in both industry practice and academic research, having worked as a rapid prototype and game interface designer at MIT’s Media Lab Europe and at Maynooth University.
An award-winning short film animator and creator of striking winter projection installations, Ronan combines technical mastery with artistic vision. His approach to advanced 3D texturing is informed by years of hands-on experience and a passion for tactile, hand-drawn creativity. Whether working on cutting-edge digital interfaces or detailed texture maps, he brings precision, innovation, and a professional approach to every project and lecture.
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HOW TO APPLY
- Prior knowledge of basic 3D modeling and UVs
- Access to licensed or student versions of Maya and Substance Painter
- A mid-range to high-end computer for rendering
No industry experience is required and applicants may be accepted without formal academic qualifications.
There is no interview application for this course.
FEES
Total Cost: €800*
*€200 deposit required to secure a place. Remainder is to be paid before the start date.
Balance: €600 (payable on start date of course)
**Please note: Fees are non-refundable